Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing various facets of the player's adventure.

We followed vault-dweller Lucy, trying to act with integrity and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's leadership and creates a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the irradiated wilderness.

Setting the Stage for Season Two

The show's first season conclusion revealed crucial details about who helped cause the global annihilation that condemned a population in underground vaults for an extended period. It also posed numerous mysteries open for the second season – and, now, expectations are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so this time people are coming in with more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers insisted on authentic items and locations were fabricated, echoing the improvised nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”

In fact, virtually everything you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the video games. This shared passion for the world is apparent in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will foster a new viewing experience, a dynamic the team themselves are looking forward to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”

Juan Moore
Juan Moore

Arjun Patel is a seasoned technology consultant with over 15 years of experience in digital strategy and enterprise solutions across the UK and Europe.